Download Free Fire 1.118.1 Flame Arena Update

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The wait is over! Garena Free Fire’s OB51 patch has arrived on October 29, 2025, bringing one of the most transformative updates in the game’s history. From the spectacular Flame Arena mode to a complete loadout system overhaul, this patch fundamentally reshapes how players approach both Battle Royale and Clash Squad modes. Let’s dive deep into everything this massive update has to offer.

Free Fire OB51 Update: Flame Arena, Loadout Revolution, and Game-Changing Features

Here is everything new in the latest patch notes for Fire 1.118.1 and Free Fire Max 2.118.1.

The centerpiece of OB51 is the introduction of Flame Arena, a thrilling new competitive experience that adds dramatic flair and intense competition to your matches.

Battle Royale Flame Arena Features

In Battle Royale mode, the Flame Arena transforms standard matches into epic team showdowns. Each player is randomly assigned a banner displayed in the sky, representing their team. As the battle intensifies, eliminated teams watch their banners literally burn away from the sky—a visual spectacle that adds weight to every elimination.

The experience is enhanced by an in-match announcer who calls out critical moments, including team eliminations, the appearance of the Flame Zone, and impressive multi-kills. As the match reaches its climax, the traditional Out-of-Zone is replaced by the menacing Flame Zone, and the prestigious Flame Trophy appears with remaining banners orbiting around it. Victory brings a special flame-themed Booyah animation that makes winning feel even more satisfying.

Clash Squad Gets the Flame Treatment

Clash Squad isn’t left out of the action. Both teams receive randomly assigned banners, and when one team reaches match point, the stakes intensify dramatically. The Flame Zone replaces the Out-of-Zone, and the Flame Trophy appears with both banners revolving around it. The CS Store, spawn areas, and Cyber Airdrops all receive Flame Arena theming, creating a cohesive and immersive competitive environment.

Special Flamer Weapons

To match the fiery theme, special flamer weapons drop throughout matches, firing flames and grenades for powerful area damage. These limited-time weapons include:

  • Trogon-Flamer, FAMAS-III-Flamer, and PARAFAL-Flamer: Launch grenades every 3 shots with a 5-second cooldown
  • Winchester-III-Flamer and AC80-Flamer: Launch grenades every 2 shots with a 5-second cooldown
  • VSK94-Flamer: Fires continuous flame damage with each shot

In Battle Royale, these weapons can be found at Weapon Racks, while Clash Squad players can purchase them from the CS Store.

Complete Loadout System Rework

Perhaps the most significant change in OB51 is the complete replacement of the original eight loadouts with four brand-new options, each designed to open up fresh strategic possibilities.

Team Booster: Support Your Squad

The Team Booster loadout transforms you into the ultimate support player, proving that high DPS isn’t everything.

Battle Royale Implementation:
You’ll have up to three boost slots to equip any three out of six available boosts. The first slot unlocks automatically at match start, while the second and third require 400 and 800 FF coins respectively. The flexibility is remarkable—you can swap boosts anytime during the match, and unlocked slots remain active even after revival.

The six unique boosts include:

  • HP/EP Recovery: Restore 2 EP and 1 HP every second
  • Speed Up: Move 7% faster after 4 seconds without firing or taking damage
  • Extra Heal: Receive 10% more healing (effect disappears 2 seconds after taking out-of-zone damage)
  • Out-Zone Buff: When outside the Safe Zone, EP conversion rate increases by 200% and movement speed increases by 7%
  • Gloo Wall: Increase Gloo Wall HP by 100
  • Armor: Restore 3% armor durability every second

Clash Squad Version:
In CS mode, Team Booster provides a Helper Bot each round. When a teammate is knocked down within 16 meters, you can release the bot to remotely revive them. The bot takes 7.5 seconds to complete the revival (reduced to 4 seconds with Thiva’s skill) and can be destroyed if shot. Additionally, the Secret Bazaar section in the CS Store offers team buffs for purchase.

Enhance Hammer: Maximum Firepower

For players who prioritize weapon superiority, Enhance Hammer delivers exactly what you need.

Battle Royale:
Enhance your or your teammates’ weapons through a dedicated panel for 600 FF Coins each. Enhancement upgrades all attachments to maximum level, with one attachment further boosted to the highest red-tier. The enhanced attachments become permanently fixed to the weapon and cannot be removed, ensuring your investment stays with that gun.

Clash Squad:
Every two eliminations grants a hammer token. These tokens can be spent during the purchase phase to enhance weapons in the CS Store, with effects shared across your entire team. Tokens can also enhance Gloo Walls, allowing your team to carry up to six Gloo Walls.

Tactical Market: Strategic Dominance

The Tactical Market loadout gives tactically-minded players powerful tools to control the battlefield.

Battle Royale:
Access the market anytime, anywhere to purchase items including Info Box, Arsenal Key, Hit List, Tactical Gadgets, Monster Truck, and the new Bolt Maker (up to 5 per match, available within 600 seconds of match start). The Bolt Maker creates a Lightning Zone lasting 30 seconds, with lightning strikes randomly hitting inside once per second, dealing 60 damage to enemies while your teammates remain immune.

Clash Squad:
Receive a tactical panel each round to deploy one of three gadgets at a target location:

  • Super Bonfire: Heals teammates within 8 meters over time and provides combat boosts
  • Smoke Vortex: Generates a swirling smoke field blocking enemy vision
  • Cyber Barricade: Deploys large barriers for cover

These gadgets are also available as throwable items from the CS Store.

Super Leg Pockets: The All-in-One

Super Leg Pockets merges the old Leg Pockets, Bonfire, and Armor Crate into one comprehensive loadout. In Battle Royale, you receive bonfire, additional backpack space, extra armor, and other items at match start. Clash Squad players get bonfire, katana, extra armor, and other items right from the beginning.

Battle Royale: Refined Loot Economy

OB51 addresses a critical issue: players were finding top-tier gear too quickly, reducing the sense of progression and making early fights less balanced.

Airdrop System Overhaul

The airdrop system has been completely restructured:

Solo Matches:

  • 270s to 440s: Gold-beam airdrops
  • After 440s: Red-beam airdrops
  • Total of 6 airdrops per match (5 on NeXTerra)

Duo/Squad Matches:

  • 270s to 460s: Gold-beam airdrops
  • After 460s: Red-beam airdrops
  • Total of 6 airdrops per match (5 on NeXTerra)

Defense Airdrops begin at 180 seconds, with 4 total per match (3 on NeXTerra). Each airdrop type contains specific gear:

  • Gold Airdrop: Airdrop weapon with unlimited ammo, Level 3 Helmet, Vest, and Backpack
  • Red Airdrop: X/Y-tier airdrop weapon with unlimited ammo, Level 3 Helmet, Vest, and Backpack
  • Airdrop Aid: Airdrop weapon with unlimited ammo, Vest Enlarger, and 2 Repair Kits
  • Defense Airdrop: Progressive rewards across three stages

War Chest and Vending Machine Changes

War Chests have been significantly adjusted, removing high-tier items like Upgrade Chips, Level 4 Vests, and airdrop weapons. Drop rates for premium items like 2000 FF Coins, Level 3 equipment, and grenades have been reduced by 50%.

Vending Machines now have a purchase limit of 2 for Upgrade Chips, no longer offer free attachments, and include Ignis’s and Kenta’s Skill Cards for purchase. Weapon availability has been adjusted with Winchester-II and M60-II available for 300 FF Coins each (limit 5). The Arsenal Key price has been reduced from 1000 to 600 FF Coins, and Level 3 Backpacks now cost 200 instead of 300 FF Coins.

Revolutionary Changes to Core Mechanics

Several game-changing adjustments improve the overall Battle Royale experience:

  • Helmets and Vests no longer destroy completely (durability won’t drop below 0)
  • Level 3 Helmet and Vest ground drops reduced from 20 to 8
  • Level 3 weapon ground drops removed entirely
  • Monster Truck airdrops reduced from 10 to 5
  • More coin stashes appear on the ground
  • Repair Kits and Inhalers now give 2 items per pickup instead of 1
  • Supply Box drops reduced from 20 to 10
  • Airdrop Aid drops reduced from 15 to 6

Players now start with 4 Med Kits and 2 Inhalers, with Med Kits no longer occupying backpack space. Each Coin Machine grants 200 FF Coins and 2 Med Kits. Importantly, players no longer drop FF Coins upon elimination, and after revival, they retain 50% of their coins. The coin reward from eliminations has increased from 100 to 200 FF Coins.

Advanced Revival Points

Advanced Revival Points represent a major quality-of-life improvement. At match start, three random Revival Points transform into Advanced Revival Points with golden visual effects. At 420 seconds, all Revival Points upgrade to Advanced versions. Players revived from these points automatically receive advanced revival items and can locate revival chests on both the main map and minimap, enabling faster upgrades for weapons, armor, and healing supplies.

Upgradable Arsenal System

Arsenals can now be upgraded by spending 1500 FF Coins nearby, providing more abundant and higher-quality loot. Both standard and Defense Arsenals are upgradable, with standard arsenals still requiring an arsenal key while Defense Arsenals remain free to open. After upgrade, arsenals transform Level 2 equipment and Level 3 attachments into Level 3 equipment, and provide four additional red-tier weapons of random types.

Quality-of-Life Features

Waypoint Feature:
Players can now set up to three waypoints on the minimap to create routes, making team coordination significantly easier. Waypoints automatically disappear when players get within 15 meters after 10 seconds.

Weapon Racks:
Fixed weapon racks are now available in every major location, with 2 to 4 racks per area. Each rack holds 2 weapons and 1 Super Med, ensuring you never land completely defenseless.

Gloo Mushroom:
This new Cyber Mushroom type greatly boosts the Gloo Maker’s generation speed when interacted with, perfect for when you’re running low on Gloo Walls.

Gloo UAV-Lite:
This new deployable item provides a recovery buff to Gloo Walls within its range, significantly increasing their durability and making them much harder to destroy.

Character Updates: New Hero and Balance Changes

Introducing Nero: Dreamsmith

Nero enters the battlefield as a miraculous survivor who gained dream-shaping powers. His ability, Cryo Mind, fundamentally changes combat dynamics by creating spaces where Gloo Walls cannot exist.

Cryo Mind Ability:
Nero throws a 150-HP plushie that lasts 12 seconds, ignores obstacles, and flies up to 50 meters (100 meters in BR). The plushie tracks the nearest enemy within 8 meters and explodes, creating an 8-meter radius dreamy space. Inside this space, neither the user nor enemies can place Gloo Walls, and enemies lose 16 HP per second. The space disappears once the plushie is destroyed, and the destroyer gets marked for 5 seconds. Cooldown: 45 seconds.

Character Balance Adjustments

Ford:
His healing ability was overpowering opponents during combat, preventing knockdowns despite high damage output. His Iron Will passive now provides 10 HP/s for 3 seconds (down from 4 seconds) when taking damage.

Kairos:
His damage to shields and armor was excessive, making even top-tier armor feel worthless. His Defense Breaker ability now reduces Shield Points/Armor Durability by 90% of damage inflicted (down from 120%).

Rin:
Her combat viability has been expanded beyond just destroying Gloo Walls. Her Gale of Kunai ability now launches kunai more quickly after landing a hit, and mid-to-short range damage has been increased while maximum long-range damage remains unchanged.

Other Character Improvements

  • Ignis: Flaming screens from the player and allies now appear blue, distinguishing them from enemy screens
  • Santino: Skill can now be used on Farmtopia’s conveyor belts and moving platforms
  • Tatsuya: No longer gets stuck when rushing down slopes
  • Thiva: Skill won’t enter cooldown when used between CS rounds
  • All Characters: Cooldown display now available for skills and devices

Weapon Arsenal: New Winchester and Major Balance Changes

Winchester: The New Marksman Rifle

A powerful new Marksman Rifle joins the battlefield with a unique two-round burst mechanism and excellent mobility, poised to become a long-range combat favorite.

Mechanics:

  • Fire mode: 2-round burst
  • Reload mode: Partial reload (loads several bullets per action)
  • Upgradable via damage and Upgrade Chips

Upgrade Progression:

  • Winchester: Reloads 2 bullets at a time
  • Winchester-I: Reloads 4 bullets, increased rate of fire
  • Winchester-II: Reloads 4 bullets, further increased rate of fire
  • Winchester-III: Reloads 6 bullets, maximum rate of fire

Available as ground loot and from Vending Machines in BR, and from the CS Store in Clash Squad.

Upgradable Weapon System Revolution

The upgradable weapon system receives a massive overhaul, now offering two upgrade paths: by accumulated damage or by Upgrade Chips.

Weapons Included:
M60, FAMAS, M14, M4A1, SCAR, AUG, MAC10, MP5, M1014, and Kar98K

Damage Requirements:

  • Level 0 → Level 1: 200 damage
  • Level 1 → Level 2: 350 damage
  • Level 2 → Level 3: 850 damage

Source Changes:
Only Level 0 upgradable guns spawn as ground loot now—no more Level 1 weapons lying around.

Knockdown Mechanics Redesign

The HP-loss duration after knockdown has been significantly reduced and now varies by weapon type, making eliminations more balanced across all weapon classes.

New HP-Loss Speeds:

  • Marksman Rifles, Machine Guns, Assault Rifles, and Sniper Rifles: 14 seconds (down from 35 seconds)
  • Crawling speed while knocked down increased by 35%
  • No changes when using Rafael

Weapon Balance Updates

PARAFAL (Buff):
This underperforming ground-loot rifle receives significant improvements: Armor Penetration +5%, Damage +3%, Accuracy +5%.

Thompson (Buff):
The Thompson joins the airdrop weapon pool with impressive enhancements: Damage +3%, Armor Penetration +5%, Range +10%, Accuracy +5%, and 2x Scope availability.

Thompson-X (New Variant):
An even more powerful version: Damage +3%, Rate of Fire +8%, Armor Penetration +10%, Range +15%, Reload Speed +15%, Accuracy +5%, 2x Scope available.

Upgradable Weapon Buffs:

  • SCAR family: Damage +3%, Rate of Fire +3%
  • M4A1 family: Rate of Fire +3%
  • AUG family: Minimum Damage +5%
  • MAC10-II/III: Damage +5%
  • MP5 family: Rate of Fire +8%
  • M60 family: Damage +3%, Rate of Fire when crouching +5%
  • M14 family: Rate of Fire +10%
  • 98K family: Rate of Fire +5%
  • FAMAS family: Damage Bonus of consecutive hits +15%

Mini Uzi (Nerf):
The 800-cash pistol in CS mode was overperforming. Magazine Capacity reduced from 20 to 16 to better balance its price point.

Map and System Improvements

Solara Map Updates

Solara receives numerous refinements including updated tent models with two openings, redesigned high-ground areas at Studio and TV Tower, adjusted door positioning in Bloomtown’s two-story houses, tweaked Bayside cabin interiors and terrain, and adjusted slide rail speed in The Hub for CS mode.

Clash Squad Store Overhaul

The CS Store receives extensive weapon changes:

  • Winchester-II added at 1700 CS Cash
  • M1014 replaced with M1014-II at 1700 CS Cash
  • FAMAS-III moved to Cyber Items at 1600 CS Cash
  • M14-III added to Cyber Items at 1800 CS Cash
  • Double Vector moved to Cyber Items at 1700 CS Cash
  • M60-III added to Cyber Items at 1700 CS Cash
  • Thompson-X added at 2400 CS Cash
  • Trogon moved to normal weapons at 1800 CS Cash
  • Kord removed

Price Adjustments:

  • Thompson: 1400 → 1800 CS Cash
  • PARAFAL: 1400 → 1600 CS Cash
  • Bizon: 1500 → 1400 CS Cash
  • SCAR: 1500 → 1400 CS Cash

Camera System Evolution

Portrait mode is now available for in-game recording! The camera system receives portrait mode and templates for in-match recording, options to hide backpack, weapons, and pets in out-of-match mode, and an Emote playback feature.

New Tournament System

Players can now join limited-time online tournaments through the Esports section, competing with others in their region for awesome rewards. Sign up for BR tournaments, recruit teammates (in squad or duo mode), and earn rankings to win prizes delivered via in-game mail 24 hours after official review.

Additional System Enhancements

  • Additional HUD preset for more customization flexibility
  • V-Badge Preset Recommendation featuring presets from top pro players and content creators
  • Social Island Custom Room support with recruitment functionality (up to 48 players)
  • Fairgame optimization centralizing Honor Score and Report Feedback
  • New theme, rewards, and achievements for the 2026 ranked year
  • Player rating display on BR match result pages
  • Rarity filter option in the Vault
  • Maximum graphics quality and HD material settings
  • Team join requests and invitation acceptance during matchmaking
  • Guild War grand prize validity period display
  • Various guild optimizations including offline message viewing

Download Garena Free Fire 1.118.1 APK + OBB files

Today, both the Garena games – Garena Free Fire and Free Fire Max are being updated to the latest versions 1.118.1 and 2.118.1 respectively.

The APK comes directly from the publisher’s servers. You can also download it directly from the Play Store if it’s available.

Play Store and App Store listings

APK Download

Download Garena Free Fire Max 2.118.1 APK + OBB files

The latest Free Fire Max is now available for download directly from the Play Store and as standalone APK as well. Here you can also get the APK and OBB files separately for offline downloads as well.

Play Store and App Store listings

APK Download